At the end, there is an elevator, which will lead you to an exit point on the planet. After interacting with the object, your field of vision narrows down to the area visible on the screenshot. 2017: Original Dutch Walkthrough by: Dick Leeuw. We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle or an objective. In a certain moment, you'll find yourself in a place, where there will be a window on the right, which is directed towards the teleporting machine. and a possible coming battle. I have some problems with the Russian machine in Kaptar. This doesn't matter right now, but it'll come up soon. Obduction walkthrough: Kaptar 1. 0. In the chapter below, we continue on with the exploration of the ruins, and reach a secret room in Farley's house. When you do that, a pendulum will begin to rotate above the device, and the whole mechanism will become active. Regardless of how you get there, your objective is to set the movable bridges in such a way, for one of them to lead straight to the wall. Swap Machines and the path to Kaptar, 1. In the same way, connect all four arms, and step away from the device. Chapter 1: Hunrath: Part 1: A: Meet C.W. Climb back into the bridge and use the lever in front of you. Return to Kaptar with loco and shoot Morang red laser. Drive the cart back to the building in Downtown Hunrath. The mechanism cannot be interacted with, so head to the cave near the device. This page is part of the complete walkthrough for Obduction. Return to Kaptar main area, go up stairs to right, go into main power drive of machine catwalk to bottom of machine. !4 of !34. You'll find a corridor, which you can go through. Back up as far as you can and switch to the laser controls. Go retrieve your mine cart. Time to explore the Arai world and try to figure out what all of the machinery does. Obduction walkthrough: Hunrath 2. Use the teleport without leaving the cart. Welcome to the Obduction walkthrough. In Episode 2, of let’s play Obduction blind, we continued looking around Hunrath by visiting the Hartnell Mining Company and the surrounding locations. Walkthrough Kaptar's power is supplied by a giant wind turbine high above where you arrived. There are several times where this guide will tell you to "climb the stairs all the way up" or "go down the stairs" to someplace. From the creators of the Myst games . If the cart is placed correctly, enter the shaft. You are back In Maray at the switch machine. If you've been following this guide, it's probably still up the canyon where you used it to access the dome wall the first time. Kaptar Tree and Epilogue | Walkthrough Obduction Guide. Watch Dogs: Legion Online shows how empty an open world can feel, There’s not a lot to do, and not much reason for doing it, The sci-fi horror movie Come True centers on a universal nightmare, It’s A Nightmare on Elm Street with dread instead of Freddy, Hunrath 7. Steam Community: Obduction. On the left side, you can see Mofang beam, which destruction is your current objective. Like all walkthroughs, use it to help but take the time to explore yourself, you will discover much more on your journey than what is detailed here. It is structured in such a way that the reader can receive varying degrees of hints and avoid undesired spoilers. What happens when you give a fandom a cookie? the Town of Hunrath 4.1b. You will find a lever, which has to be unscrewed. Go back up and back track to the place from which you have teleported to the house in the center of Hunrath (this is really important that you use this particular teleport - in any other case, the road will be cut off by great stones) and use the machine. This walkthrough doesn't have lots of images. Important thing is to use the lever in the exact moment when the both ends of the arm will connect. If you're not sure exactly where to go, just look at the copious images on each page. Kaptar is a rocky world with many crevices and cliffs. In this chapter, we'll investigate the lower part of Kaptar ruins, and solve the secret of the Russian control panel. Steam Community: Obduction. Next Basics General advice Prev Walkthrough Lower Kaptar and the Russian machine. Remember about this shortcut, but take notice of the fact, that the mechanism operating the elevator is on it, so you won't be able to call it if you leave it on a different level. Kaptar ruins, shortcuts, and Farley's bedroom | Walkthrough Obduction Guide. To learn more or opt-out, read our Cookie Policy. Follow the direction of the red ray of light, and you'll find a small room with another teleportation device. This site is not associated with and/or endorsed by the Cyan Inc. or Cyan Inc.. All logos and images are copyrighted by their respective owners. As the Mofangs beam was destroyed, you will be able to use the wall as a portal. 4. 2018: This English translation, screenshots and lay-out by: Louis Koot. After focusing your attention on the mechanism, you can notice that further pistons of the device don't work, because the part of the mechanism[1] is only bouncing from the further part[2] instead of putting the whole thing in motion. There's a minecart track next door that runs right behind the Swap Machine. By choosing I Accept, you consent to our use of cookies and other tracking technologies. In the below chapter, you learn of the steps necessary to reach Kaptar Tree, and how to proceed with … Back down the cart how far you can, aim the laser, and destroy the device. When you do that, turn the valve. Go down the path, and cross over the first section of the bridge. You can now use the stairs and interact with the object. 16. Obduction guide full table of contents Navigating Obduction (and our guide) We've organized our Obduction guide based on worlds and what you do in them, so each section is a … We find the Arai nest on Kaptar and learn the swap-and-turn mechanic for spheres (probably going to be useful later on). Take a look at the above screenshot. (For now?) There are a few twists and turns along the way, but this path doesn't branch off at all. Use it to travel back to Kaptar. A quick note before we begin the guide: There are always more stairs in Kaptar. Kaptar is the Arai settlement within the world of Obduction. Done with Kaptar! You'll bypass a lever, which currently won't be useful. Along with the beam, the barrier blocking the planet will be destroyed. There are several ways leading from this point, but follow the way which was marked on the screenshot. It is called Kaptar. These maps are useful for navigating Obduction and solving puzzles. ... Next Walkthrough Kaptar Tree and Epilogue Prev Walkthrough Bridges, Maray tree and Mofang. Post Comment. This happened to us more than once. 0. You'll find few levels of stairs there, and when you cross them, you'll notice mechanisms which can be interacted with. (Note: this may take more than one episode.) 2018: English translation, Screenshots and layout by Louis Koot. You'll be able to see a path down to a sphere (complete with wood paneling) that looks a lot like it was cut out of Hunrath. At this point, I will include few illustrations, to make the target of the task clearly visible. Once you teleport, you need to reach the exit point on the island. OBDUCTION: 2017: Original Dutch Walkthrough by: Dick Leeuw. After the whole event, teleport, back the cart(backwards) from the shaft, and return to Kaptar. In every chapter, there's a table of contents at the bottom showing Obduction in its entirety. In the meantime, you can see that this world also has a tree just like one in Hunrath. The area in the circle shows the mechanism, which moves thanks to your previous intervention. Removing the MSVP and restoring power to Kaptar 4.2b. By Jeffrey Parkin Oct 13, 2016, ... You can't get down to the door from here, so head back to Kaptar with the Swap Machine. While operating the device, you can interact with the lever visible on the screenshot. 1 Forest 2 Hunrath 3 Kaptar 4 Maray 5 Soria Once you and the cart are behind the Swap Machine, you can access it through the window. HUNRATH 4.1a. Connecting The Roots: Kaptar WIP Hint WIP Checklist WIP First Glimpse At Maray WIP Hint WIP Checklist WIP Locks And Labyrinth WIP Hint WIP Checklist WIP Beware The Intruder WIP Hint WIP Checklist WIP ... Obduction Wiki is a Fandom Gaming Community. There is often lots of fog or lots of clouds floating past in the crevices. If you used the direct transport to the house in Hunrath, the railway tunnel, visible on the screenshot, will be traversable. You'll have to return and turn the cart around, so it's better to do it now. Once the yellow glow has risen you can move forward again. There's a window you can look through to see the red beam emitter, but there's no way to get to it and, besides, there's no blue beam to destroy it with. the Scrapyard 4.1c. If you remember, there were papers in Farley's Community Center describing the different species they had encountered and what worlds they lived in. If you drive inside the tunnel facing backwards, you won't be able to complete the task. Obduction Walkthrough Gameplay Part 27 - Russian Device Decoy - Kaptar TreeThis is a let's play of Obduction (walkthrough gameplay). Turn back around and start heading down the path. While facing the device, turn right. Join me for a full, blind Obduction playthrough and guide, focusing Lower Kaptar and the Russian machine | Walkthrough Obduction Guide. We cannot stress this enough. Obduction walkthrough: Kaptar 3. Obduction Walkthrough Gameplay Part 26 - Hunrath Kaptar Sphere PuzzleThis is a let's play of Obduction (walkthrough gameplay). This is a sort of lock preventing the bridge from swinging farther. Obduction. I have achieved the (19 digit) code from the lower cave (near the great shaft with lot of flying creatures). 2018: This English translation, screenshots and lay-out by: Louis Koot Chapter 8: Kaptar part 2 and the End. You are not permitted to copy any image, text or info from this page. 5. Time to explore the Arai world and try to figure out what all of the machinery does. Starting out and getting the lights on, 2½. For greater clarity, the chapter has been divided into following steps: After teleportation, you'll easily notice, that the new location is completely different from Hunrath. This way, you'll place the smaller cogwheel on the bigger one. Obduction walkthrough: Kaptar 1. Examine the area | Walkthrough - Obduction Game Guide ... gamepressure.com. Turn it, and you will notice that the whole mechanism above you works with the windmill's rotation. Welcome to Kaptar. cataloging the DBW Pswys 4.1e. There are going to be landings with tight turns or corners that will look like the end of the stairway or path, but if what you see doesn't match the images below, look carefully for more stairs. 2018: This English translation, screenshots and lay-out by: Louis Koot. Once you get the correct setting of the bridges, enter the portal. You'll soon come to an odd bridge. Dropping the dome, Releasing the Snyder Cut won’t end the calls to #ReleasetheSnyderCut. Before we begin. A lot more than once.). Go back to stream gate, then left to on upper path barrier, past Kaptar node, to junkyard ramp, lower ramp. (Note: this may take more than one episode.) Time to explore the Arai world and try to figure out what all of the machinery does. Riding the chains - Polygon vox-cdn.com. You are on a different planet, or in a completely different part of the same planet. You can reach the place through the unlocked elevator-shortcut, or return to the mentioned place by foot. Now, a long walk near the ledge awaits you. How convenient. This will allow you to rotate the chunk of Kaptar before returning it. Currently, there aren't any tasks waiting for you in Hunrath, so once you unlock the shortcut, return to the new location. Inside, you'll find a map of Kaptar and another Swap Machine. Eventually, you'll arrive at a temple with a familiar red beam nearby. Obduction. Once you leave the stairs, you'll notice a valve, bypass it and go forward. Next Walkthrough Maray Prev Walkthrough Kaptar. It is filled with large metal machines and buildings carved or built out of rock. Images can spoil the game as you get to … Take notice of the above screenshot. A: Hunrath: The route back to Kaptar: Through the Maray tree you have arrived back in Hunrath again. Follow the only available way. Finally, you'll reach a huge mechanism, visible on the above screenshot. In the meantime, you can admire the "New World". Once you teleport, you need to find a cart with the emitter. If you haven't been following this guide and don't know where your cart is, we'd suggest you start following the tracks and maybe try to keep better track of your toys . The following is a walkthrough for Obduction. Hi guys. There is also mention of "C.W." Like all walkthroughs, use it to help but take the time to explore yourself, you will discover much more on your journey than what is detailed here. Chapter 4: Kaptar part 1. Use the Swap Machine to travel back to Hunrath. We find a way to the tree, water it, and walk through the doorway back to Hunrath where we learn that C.W. Just like in Hunrath, there are a few steps you'll have to take to get everything in Kaptar straightened out — disable the red beam, turn the power back on and water the Tree. As you can see, it has three extremities, with two are used to switch between the four arms of the machine. For everything to go smoothly, use the lever first. You'll be transported to one of the buildings in Downtown Hunrath. This action is enabled by the third extremity of the lever. Once you aim at a chosen path, you can connect it by using the lever. Now, approach the valve, which you omitted earlier. For better readability, we've divided the chapter into appropriate sections. As it turns out, you've teleported to Kaptar along with the cart. Follow the only possible path. Chapter 5: Maray part 1. has been busy building a very perplexing contraption for his b Once you step off the bridge, turn around and interact with the silver bar with the red handle. (Note: this may take more than one episode.) 2017: Original Dutch Walkthrough by: Dick Leeuw. After teleportation, go to a roomy courtyard. However, when I type in these numbers on the russian machine (making sure display is empty first) and pressing Enter, display is erased and nothing happens. Notice, that once the mechanism has been enabled, the object marked on the screenshot has changed. You can notice, that the gigantic windmill above you began to rotate. Push it to the right to swing the bridge around. From the Swap Machine, turn left and start following the path. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. The Cliffs of Kaptar The Cliffs, Plateau, and Another Beam Crankshaft Cavern Ride the Chains More Cliffs and Caverns Don’t Fear the Sphere Maray - The Jungle Standoff ... Good thing you don’t die easily in Obduction because the blue blob looks menacing. You can cross the first arm of the bridge, but the second arm is hanging out in midair. You'll have to throw a couple switches along the way, but you're mostly just backtracking the first time you moved the cart. Using the lever you can rotate the whole structure, allowing you to move forward. Ride mining cart, enter main tree gate and go under tree roots. Walkthrough Menu 4.1. Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. An immensely important thing is to drive the front of the cart to the tunnel, which can also be seen on the screenshot. KAPTAR 4.2a. They will be close to a passage, which you used to reach the courtyard for the first time. Drop down the stairs on the back/left side of the bridge.
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